the following strategy can be used for any scenario, because the mechanics of the game are the same throughout all of them. the only difference between them is each scenario,
but the best part is that when you have at least two scenarios available, you can have one of them saved at a mogshop in case you want to buy any skill chains if the chapter you're
for mega man battle network 4: blue moon on the game boy advance, a gamefaqs message board topic titled 'second and third play through questions. maybe spoilers'.
all of their weapons even come in various tiers already. mipha would have the zora spear, silverscale spear, and lightscale trident. urbosa would get the gerudo scimitar, moonlight
hey. i'll be hosting this sort of tourney thing i guess to be completely clear i got this idea from someone else who did something very similar a y
this particular game is for the super famicom video game system and is only available in japan. story the storyline depends on which is the current scenario and whom the main character
the gorin dome scenario has a screen and some posters announcing the following other capcom games: power stone 2, street fighter zero 3 street fighter alpha 3 in the west and capcom vs .
sunless sea is an ambitious work that attempts to capture the sheer kinetic thrill of discovery in a bottle without the inevitable entropy of player completion depleting it, and falls well
6c: pharaoh man's stage ===== this desert themed stage is a bit difficult for the first part. start off crossing the large sandpits while avoiding the green vacuum like enemies and red
comments: both 'stone crusher' and 'earthly mace' are very similar. i prefer 'earthly mace' simply because i hate the 'musou max 88' which is crap and