fishing is the endorsed activity because 1 money and 2 mining tends to be a full day activity for me, rather than using the end of the day to descend 5 levels only.ten more days are
it's longer to juggle saves, but its more efficient overall. if you are on a floor that you need something like cursed tools or pricey ores , do the same thing than black herbs,
when the sensors indicate that there is an action to be taken, such as mining a mineral deposit or healing an injured animal, a menu appears here from which you can select this action.
if you want to take a break from missions and go mining you should stockpile that as well unless you can make more money from selling the ore than you would selling the minerals
at copper, you can break the round rocks in your field too. it will take 6 charged hits thought. at silver, you can now break the round rocks in 3 hits, but also the big boulders in 6
have a few more scvs built to gather minerals. for the most part, the minerals you are left with should be enough to build up a sizeable attack force to assault the zerg base. however, if
working rainy rolling squares with mines gives you a moderate edge in minerals, but sacrifices 2 3 energy for the extra mineral. not recommended. mining sea squares is also a poor choice,
milkshake and break. it takes a whole lot of energy to build one and plenty of mining. by blending up the iphone without the battery and mixing it with an oxidizer at around 500
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walk down the steps and then head up to the left to find a treasure chest at a dead end with elemental fragment x2 . you can also harvest water tree fruit materials at this spot for
for harvest moon: friends of mineral town on the game boy advance, a gamefaqs message board topic titled 'why cant i break the rocks with my hammer in path below the hot spring'.